thoughts on improving sprays in video games
1. show who did a spray
2. classify sprays as NSFW, have a content filter, let you filter out NSFW images
3. you can change the image without reconnecting
4. sprays can be public or private, public sprays can be added to your list like telegram stickers (maybe)
5. server admins can view all sprays that have been used and block people from using sprays
are sprays purely a source engine thing or does any other game have free-image decals
@kawaiipunk i uh work for the census haha and yeah you won't get fined till like late may. i'm going to be knocking on doors till the end of april getting people to fill it in. after april then the "non-compliance team" goes out and then maybe you get fined. you also don't need to get a paper questionnaire to get more time, you can still fill it in online. basically, no panic, till may the worst that can happen is I come and knock on your door asking you to fill it in.
new project idea
something like google's clusterfuzz but specifically for rust projects
given a set of projects you can run cargo-fuzz on, automatically file issues with minimised test cases, and close the issue if it has been fixed
I've seen multiple projects with fuzzers that either had low hanging fruit, or I don't think the fuzzer even *built*, so absolutely no one runs it
im enby
pfp credit: @hexaes on twitter, https://twitter.com/hexaes/status/1150388417613578240
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